This blog chronicles the game development process of Grow, a three dimensional board game
about collaboration, resource management, competitive play, and experiencing a unique and
powerful interactive piece of artwork.
Mechanics Development
After settling on the idea of a three dimensional plant-growing game over a game about the methamphetamine trade or a kid's game, we set out to determine how the game bits would mechanically interact with each other in a way to yield strong dynamic diversity and how we could develop goals around the gameplay.
So far, we have come up with an interesting method of connecting disk-like bits to form the stalks and branches of plants (Courtesy of Chris Hassebrook)
As pictured above, the game bits we have determined to use as a spring-board for the mechanical functions in the game are disk-like pieces which would intuitively interact with each other in visually apparent ways.
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